User's Guide To Voice Messaging

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Appendix D: Glossary of Terms

Appendix D: Glossary of Terms


Announcement

An informative speech that plays when a caller calls in. The Announcement speech is housed in the Announcement tree object. The Announcement speech is recorded by the System Administrator, and is typically a weather or news report.

Announcement groups

Announcement groups are groups of Announcements that share the same Prompt. Callers normally access these Announcements through the Prompt by making a selection.

Application

An application is a program that you design, build, or otherwise modify so that it does what you want it to. We design programs, while you design applications.

Application Variant

This is a copy of the Voice Messaging application. The variant works exactly as the original application. The difference is in the way that the System Tree is structured and the speeches on the Announcements.

Button

A Button is anything that appears raised in relation to the surface of the Program Window. Buttons are typically square or rectangular. You press a button when you click on it with the mouse.

Caller

Someone calling into the system. They can call in to hear the Announcements or to change their Announcements.

Chaining

This is a feature that allows you to link one ECS Phone application to another.

Clipboard

This is a temporary storage area in Windows. In the context of this program, you can copy speech files to the Clipboard so that you can edit them.

Commit

In the context of this program, this is a finalizing procedure. To 'Commit' is to finalize and save changes to the system's structure.

Conference Calling

Conference Calling is a service that your phone company may offer, that allows you to be called by one person, and you can put that person on hold and call a second person. Then you can take the first person off of hold, and all three of you can talk. The thing that is important though, is that, with conference calling, you could hang up and the other two people would still be connected.

Control

A graphic representation on a box that you use to perform a function or feature. A control may be a field, check box, or button.

Copy

To 'Copy' is to make a duplicate of something. Within the Voice Messaging program, you would first select an object (or objects) to copy and then select the Copy option from a menu or with a Short Cut Key. The copied item then transfers to the Paste Buffer.

CPU

Central Processing Unit. This is the thinking brain of your computer.

Cut

To 'Cut' is to remove something from an area of the screen. Within the Voice Messaging program, you would first select an object (or objects) to cut and then select the Cut option from a menu or with a Short Cut Key. The item disappears from its previous location, then transfers to the Paste Buffer.

Default

Any preset or preselected item, control, or field. Most commonly, the default setting of a control is the normal or recommended setting.

Delete

To 'Delete' is to remove something and then discard it. Unlike the 'Cut' function, a copy is not placed on the Paste Buffer. Generally, a Delete is permanent.

Flash

To Flash someone in the context of phone calls, is to press the button that takes that person on or off of hold. If you have call waiting, you flash someone every time you press the hang up bar to put them on hold and answer the call waiting beep.

Highlight

To 'Highlight' is to show that you intend to perform an operation on an item, perhaps a Cut or Copy. Highlighting is also called 'selecting' when you choose an item in a menu or an object in the tree. Within Windows, an item or text is highlighted when it appears as light colored text on a dark background.

Icon

An Icon is a graphic representation of a program in Windows. The icon is typically composed of a small picture along with the name of the program below it.

Local Phone

The phone that is connected to your computer. It is this phone that you use to record your system speeches. Also, callers use this phone number when calling into your system.

Menu Bar

This contains a list of menu headings. Clicking on a menu heading displays the menu corresponding to the selected menu heading. The menu options relate to the menu heading they fall under.

Object ID Number

A number used to identify tree objects in the tree. The ID number of an object is the sum of all touch tones a caller would press to get to that object from the Initial Prompt.

On-Line Help

On-Line means that help is accessible at anytime in the program, unless you're already inside the Help function itself.

Paste

To 'Paste' is to move something from the Paste Buffer to the screen. Typically, you paste the item at the current cursor position or currently selected object.

Paste buffer

A temporary storage area for objects cut from the system tree. The paste buffer stores the objects so you can paste them into another part of the tree.

Place Holder

A special tree object that is only created when you add a Prompt, Announcement, or Control Point that has a multi-digit Relative Touch Tone Number. The system creates Place Holders as required, and you generally don't have to be concerned about them. You will only see Place Holders in the tree while using the Full Expansion viewing method.

Program

In this manual, we are referring to Voice Messaging.

Program Window

The 'Program Window' is the area that a particular program appears in and controls.

Prompt

A speech that signals the caller to do something. For example: the Initial Prompt signals the caller that they should enter a touch tone to choose the Announcement they want to hear. The Prompt speech is housed in the Prompt tree object.

Prune

To 'Prune' is to delete or remove an item or section from the system tree. Unlike the 'Cut' function, a copy is not placed in the Paste Buffer. Generally, Pruning is permanent.

Reference Number

In Remote Access, this is the object's absolute ID number.

Remote Access

This simply means that you can access your Voice Messaging program from an area other than your computer (in this case, by phone).

Short-Cut Key

A 'Short-Cut Key' is a single key or key combination that selects or performs an operation without using the mouse.

Speech

A verbal message, recorded on an object in this program. A Speech may be a Prompt or an Announcement.

System

Your computer, while running the Voice Messaging program. It's a neat little technical term to impress your clients, and it's also more convenient than saying 'Your computer, while running the Voice Messaging program.'

System Administrator

You, the Center Owner. You call the shots, decide how much to charge advertisers, decide when the system is operating, etc. This program is your domain. Your word is law here.

System Editor

The Voice Messaging System Editor allows you to modify the way that your Voice Messaging program works. This is where you design, build, and edit your Voice Messaging system.

System Tree

When we say 'Tree' or 'System Tree', we're referring to the structure of your Voice Messaging program as it appears in the System Editor. As a tree has branches, so does the structure of your Voice Messaging program.

Tool bar

This contains a list of menu headings. Clicking on a menu heading displays the menu corresponding to the selected menu heading. The menu options relate to the menu heading they fall under.

Tool button ribbon

This is a vertical display of buttons that allow you to edit and modify the tree. These buttons correspond to menu commands located under the menu headings on the tool bar.

Touch Tone Number

In Remote Access, this is the object's referential ID number.

Touch-Tone Directory

This is a special option you can enable on a Control Point that allows callers to bypass the normal tree structure.

Tree

When we say 'Tree' or 'System Tree', we're referring to the structure of your Voice Messaging program as it appears in the System Editor. As a tree has branches, so does the structure of your Voice Messaging program.

Tree Depth

This is simply the number of options under a Prompt. The deeper a list of options is, the better the chances are that the caller will not remember the listed options.

Tree Level

This is a measure of branch complexity in the system tree. The more levels a system tree has, the better the chances are that the caller becomes lost.

Tree object - Announcement

This tree object's basic purpose is to play an announcement when the caller reaches the Announcement. The Announce-ment object appears as a small yellow rectangle with an "A" on it.

Tree object - Control Point

A Control Point appears as a small pink rectangle with a "C" on it. Control Points allow you to perform special functions. Its primary function is to 'chain' to another ECS Phone Application. This means that you can access part of another program through the Voice Messaging system tree.

Tree object - Initial Prompt

This tree object appears as a small red folder, located directly under the System Greeting. Normally, you record instructions for callers using the system, onto this object, as well as a menu of options. This Tree Object is a permanent object in the tree.

Tree object - Prompt

This object allows you to do a number of things, but its basic purpose is to prompt the caller for a response. A Prompt commonly acts as a menu for the object options under it (i.e. branches coming from this Prompt branch). A Prompt appears as a small green folder.

Tree object - System Greeting

This object appears in the tree in the upper left corner of the Work area (it's that small blue rectangle with an "S" on it). This is the first object in the tree that callers reach when they call into the system. The System Greeting usually contains a speech that welcomes the caller to the system. This is a permanent object in the tree.

Tree Objects

The basic units that appear in the tree, they can do everything from house commands and speeches to enabling functions and features. There are three types of tree objects you can use to make your system: Prompts, Announcements, and Control Points. These three objects allow you to design your entire Voice Messaging system.

Trial-and-error Method

This is a method of learning in which you experiment with the thing you are learning. If you make a mistake, you correct it and learn from it.

WAVE Files

WAVE files are a type of file that contains sound recordings. WAVE files have the designation ".WAV" after the file name.

Work area

This portion of the program window displays the existing tree structure for your Voice Messaging system.


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