User's Guide To Voice Messaging

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Chapter 3: The Program Window

Chapter 3: The Program Window


Introduction


Overview

This chapter introduces you to the different controls for the Voice Messaging program window. These controls affect the operation of the program and the adding, editing and printing of information as well as the appearance of the window. You use these controls to tell the program what you want to do. The program then responds with an appropriate action. This chapter explains the purpose of each control and then tells you how to use each one.

As you use the Voice Messaging program, using of these controls becomes second nature to you. You can then concentrate on working with the system structure. This chapter explains the following:

Terms

We use the following terms in this chapter:

Announcement

This tree object's basic purpose is to play an announcement when the caller reaches the Announcement. The Announcement object appears as a small yellow rectangle with an "A" on it.

Button

A Button is anything that appears raised in relation to the surface of the Program Window. Buttons are typically square or rectangular. You press a button when you click on it with the mouse.

Control Point

A Control Point appears as a small pink rectangle with a "C" on it. Control Points allow you to perform special functions. Its primary function is to 'chain' to another ECS Phone program. This means that you can access part of another program through the Voice Messaging system tree.

Copy

To 'Copy' is to make a duplicate of something. Within the Voice Messaging program, you would first select an object (or objects) to copy and then select the Copy option from a menu or with a Short Cut Key. The copied item then transfers to the Paste Buffer.

Cut

To 'Cut' is to remove something from an area of the screen. Within the Voice Messaging program, you would first select an object (or objects) to cut and then select the Cut option from a menu or with a Short Cut Key. The item disappears from its previous location, then transfers to the Paste Buffer.

Delete

To 'Delete' is to remove something and then discard it. Unlike the 'Cut' function, a copy is not placed on the Paste Buffer. Generally, a Delete is permanent.

Highlight

To 'Highlight' is to show that you intend to perform an operation on an item, perhaps a Cut or Copy. Highlighting is also called 'selecting' when you choose an item in a menu or an object in the tree. Within Windows, an item or text is highlighted when it appears as light colored text on a dark background.

Initial Prompt

This tree object appears as a small red folder, located directly under the System Greeting. Normally, you record instructions for callers using the system, onto this object, as well as a menu of options. This Tree Object is a permanent object in the tree.

Paste

To 'Paste' is to move something from the Paste Buffer to the screen. Typically, you paste the item at the current cursor position or currently selected object.

Paste Buffer

The 'Paste Buffer' is a temporary storage area in your program. When you 'Cut', 'Copy' or 'Paste' something, the object or objects are stored in this area.

Program Window

The 'Program Window' is the area that a particular program appears in and controls.

Prompt

This tree object allows you to do a number of things, but its basic purpose is to prompt the caller for a response. A Prompt commonly acts as a menu for the object options under it (i.e. branches coming from this Prompt branch). A Prompt appears as a small green folder.

Prune

To 'Prune' is to delete or remove an item or section from the system tree. Unlike the 'Cut' function, a copy is not placed in the Paste Buffer. Generally, Pruning is permanent.

Short-Cut Key

A 'Short-Cut Key' is a single key or key combination that selects or performs an operation without using the mouse.

System Greeting

This tree object appears in the tree in the upper left corner of the Work area (it's that small blue piece of paper with an "S" on it). This is the first object in the tree that callers reach when they call into the system. The System Greeting usually contains a speech that welcomes the caller to the system. This is a permanent object in the tree.

System Tree

When we say 'Tree' or 'System Tree', we're referring to the structure of your Voice Messaging program as it appears in the System Editor. As a tree has branches, so does the structure of your Voice Messaging program.

Tree Objects

These are the basic units that make up the structure of the system tree. They contain commands and speeches, and also controls that you use to control the workings of the tree. There are three types of tree objects you can use to make your system: Prompts, Announcements, and Control Points. You use these three objects to design your entire Voice Messaging system.

Work area

This portion of the program window displays the existing tree structure for your Voice Messaging system.

Window Controls in Voice Messaging


The Window controls in the Voice Messaging program are common to all Windows programs. They include the:

You use these controls to change the size and location of the program window.

Menus In Voice Messaging


This section discusses the menu items in Voice Messaging, and the various ways they control your program. It may sound confusing now, but it isn't, really. Once you actually sit down to use your program, you'll see that this section lays the groundwork for many of the operations you perform later.

The Menu Bar

Even though Menu Bars are common to all Windows Programs, the arrangement of and Menu Headings found on those Menu Bars differs from program to program. Figure 4 shows the menu bar for the Voice Messaging program:

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Figure 4 - The Menu Bar

A Menu Heading is the word in the Menu Bar that refers to the type of menu that displays when selected. The Menu Bar contains six main Menu Headings:

You can activate Pull-down menus by holding down the a key and the key corresponding to the underlined letter (In this case: F , E, I, S, V, H) You can activate Items in the menus by pressing the key corresponding to the underlined letter of the word within the menu.

  • The File menu allows you to view or print the system tree, as well as exit.

  • The Edit menu allows you to modify objects in the system tree.

  • The Insert menu allows you to add tree objects to the system tree.

  • The System menu allows you to modify the System Greeting and the Initial Prompt.

  • The View menu allows you to choose how the system tree appears in the work area.

  • The Help displays the Help Control Options.

    Clicking on a Menu Heading displays its pull-down menu.

  • Pull-Down Menus

    Pull-Down menus are lists of options that appear when you click on one of the Menu Headings. These Pull-Down menus contain options that let you manipulate the program.

    File Menu

    This menu provides you with options that allow you to view or print the tree. From this menu, you can also commit changes to the system tree, or exit the System Editor. Options provided in the File menu are:

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    Figure 5 - The File Menu

    You must make sure that you have the proper Printer Driver (a translator between your computer and your printer) installed. If you do not have the proper Driver (translator) installed, please refer to your ECS Redbook to see what you have to do to install a new Printer Driver.

    Edit Menu

    Using this menu, pictured in Figure 6, you can modify and manipulate the system tree.

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    Figure 6 - The Edit Pull-Down Menu

    The Paste Buffer function in the program acts as a temporary storage area for text or speeches. This is where the computer stores all the text you Cut or Copy until you Cut or Copy something else.

  • Undo - This command allows you to reverse the last action you performed. This comes in handy if you accidentally cut, move, paste, or prune the wrong object or objects. The Undo function allows you to 'repent', or back up one step.

  • Cut - This command allows you to remove an object or objects from the tree and place it (them) into the Paste Buffer. This makes it possible for you to paste (insert) the object or objects someplace else. You'll find this useful if you decide to move a section of the tree to another location.
  • Insert Menu

    This menu allows you to insert a tree object into the tree. Selecting this Menu Heading displays a menu with these options:

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    Figure 7 - The Insert Pull-Down Menu

    System Menu

    This menu allows you to access the details of the two permanent tree objects, so that you can configure them. The options on this menu are:

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    Figure 8 - The System menu

    View Menu

    This menu allows you to choose how your system tree displays in the work area. The viewing options on this menu are:

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    Figure 9 - The View menu

    Help Menu

    This menu provides access to the On-Line Help feature. The Help feature provides answers to questions that you might have about your Voice Messaging Program. On-Line means that it's accessible from anywhere in the program, unless you're already inside Help itself. The Help feature is similar to this manual. You could call it a program-accessible User's Guide.

    There are two different control options provided by the Help Pull-Down menu:

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    Figure 10 - The Help Pull-Down Menu

    Tree Object Tools


    The Tree Object Tools are those tools that allow you to add objects to the tree. To use these, you simply drag the desired object to the place in the tree where you want to add it.

    The tree object tools appear just above the Tool Button Ribbon, and Figure 11 shows how they display on the screen:

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    Figure 11 - The Tree Object Tools

    Prompt Tool (Prompt) - This tool allows you to add a Prompt to the system tree in the work area.

    Announcement Tool (Announ) - This tool allows you to add an Announcement to the system tree in the work area.

    Control Point Tool (Ctrl Pt) - This tool allows you to add a Control Point to the system tree in the work area.

    The Tool Button Ribbon


    The Tool Button Ribbon contains buttons for some commonly used commands. Clicking any one of these buttons activates the associated command. Using these buttons saves you from having to activate the pull-down menus whenever you want to do certain things. The Tool Button Ribbon appears as shown in Figure 12:

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    Figure 12 - The Tool Button Ribbon

    The Cut Button

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    The Cut button allows you to remove an object or objects from the tree and place it (them) into the Paste Buffer. This makes it possible for you to paste (insert) the object or objects someplace else. You'll find this useful if you decide to move a section of the tree to another location.

    The Copy Button

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    The Copy button's purpose in life is to place a duplicate of the selected object or objects in the Paste Buffer. This makes it possible for you to paste (insert) the object or objects someplace else in the tree.

    The Paste Button

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    The Paste button takes something that you've cut or copied to the Paste Buffer and inserts it at your cursor's current position.

    The Prune Button

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    This button allows you to delete the selected object or objects from the system tree.

    The Grow Tree Button

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    This button allows you to expand all parts of the tree that you've used the Shrink Tree feature on. For more on the Shrink Tree feature, see the section in this chapter entitled Special Key Functions.

    The Help Button

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    This button activates the On-line Help function.

    The Full/Standard Expansion Button

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    This button allows you to switch between the Full Expansion and the Standard Expansion tree viewing features.

    The Summary/Detail Button

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    This button allows you to switch between the Summary Information and the Detailed Information tree viewing features.

    Special Key Functions


    Voice Messaging allows you to perform certain functions and operations with the keyboard. These functions are called 'special key functions'. These functions allow you to view, edit, and move around the system tree. The special key appears to the left, and a description of the function appears to the right.

    Arrows

    Movement - These keys allow you to move up and down the system tree one object at a time. The w key moves the highlight bar up, and the y key moves it down.

    Home/Endgd

    Home and End - The g key moves you to the beginning of the tree, and the d key moves you to the end of the tree.

    PgUp/PgDn

    Move a Page at a Time - These keys allow you to move up or down through the system tree a screen at a time. This is useful when you are working with a large system tree.

    Insert

    Insert Tree Object - This key allows you to insert a tree object at the current highlight bar position.

    Delete

    Remove Tree Object - This key allows you to remove the currently highlighted tree object from the system tree. If this object has any children, they would also be deleted.

    Spacebar

    Shrink Tree - This key function allows you to shrink the size of your system tree for viewing purposes. Simply move the highlight bar to a Prompt. When you press the Spacebar, the branches from that Prompt disappear. Keep in mind that they're still there, you just don't see them. This allows you to view more of the overall tree structure at once. To see the sections you collapsed, simply press the Spacebar again.

    Enter

    Access Tree Object - This key allows you to access the configuration controls for the highlighted tree object.

    The Status Line


    The Status Line is a long, rectangular box that appears at the bottom of the program window. The Status Line displays a brief description of, or the type of information required by some items on the screen when the mouse pointer is over them. The information in the status line may also indicate what you need to do to complete a field or procedure, or what you need to do to select the option that the mouse pointer is over. For example, when your mouse pointer is in the work area, the message displayed in Figure 13 appears in the Status Line:

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    Figure 13 - The Status Line


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